Date
Sep. 8th, 2024
 
2024年 8月 6日

Post: Swift 3: Basic Syntax

Swift 3: Basic Syntax

Published 12:09 Sep 10, 2016.

Created by @ezra. Categorized in #Programming, and tagged as #iOS.

Source format: Markdown

Table of Content

这里是一些 Swift 3 的基本语法示例,Swift 前几个版本变化较大,所以做一个总结。

虽然目前来说选择 Swift 做为商业应用的开发语言的维护成本还是很大,但始终是一个前进的方向。

控制台输出

let con = "something"
print("content: \(con)")

常量和变量

常量使用 let 声明, 变量使用 var 声明。

自动推导

let b = 10   //Int
let b1 = 10.0   //Double
let b2 = ""  //String
let b3 = true //Bool

声明类型

var a: Int = 10
var a1: Float = 10
var a2: Double = 20
var a3: String = "Hello World"
var a4: Bool = true //布尔值为ture和false

类型转换

var c = 20
var d = 10.0
var sum = Double(c) + d   //Double
var sum1 = c + Int(d)  //Int
let str = "string"
let nsstr = str as NSString

类型别名

typealias AType = Int
typealias CustomString = String
let e: AType = 20
let _: CustomString = "ssss"//当定义的变量和常量没被用到时,系统建议你改成"_"

可选类型

var str: String? = nil
if str == nil {
    print("str is nil")
} else {
    print("\(str!)")
}

元组

let (x, y, w, h) = (10, 10, 50, 60) //x=10,y=10,w=50,h=60
print(x, y, w, h)
print(x)

定义

class 类名: 父类, 协议1, 协议2, ... {
    // ...
}

class 类名 {
    // ...
}

例如

class SomeClass {

}

class AntoherClass: SomeClass, NSTableViewDelegate {

}

let v = AntoherClass()

构造

构造器分为指定构造器与便利构造器。

class SomeClass {
    public var state: Int?

    init() {
        state = 0
    }

    init(withState s: Int) {
        state = s
    }
}

let v1 = SomeClass()
let v2 = SomeClass(withState: 2)

print("v1.state = \(v1.state!), v2.state = \(v2.state!)")
class Person: NSObject {

    open var name: String?

    init(withName n: String) {
        name = n
    }
}
class MXDemoViewController: NSViewController {

    public var value: Int?

    init(withParam param: Int) {
        super.init(nibName: nil, bundle: nil)!
        value = param
    }

    required init?(coder: NSCoder) {
        super.init(coder: coder)
    }
}

class MXSubViewController: MXDemoViewController {

    override init(withParam param: Int) {
        super.init(withParam: param)
        print(param)
    }

    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

析构

deinit() {

}

函数/方法

对象方法

func 方法名字(标签1 参数1: 参数1类型, 标签2 参数2: 参数2类型, ...) -> 返回值 {
   // ...
}

类方法

class func 方法名字(标签1 参数1: 参数1类型, 标签2 参数2: 参数2类型, ...) -> 返回值 {
    // ...
}

示例

func someFunctionName(withArg argOne: Int, andArg argTwo: Int) -> Int {
    return argOne + argTwo
}

let num = someFunctionName(withArg: 1, andArg: 2)
func simpleFunction(_ arg: Double) {
    print("arg is \(arg)")
}

simpleFunction(2.5)
class SomeClass {
    class func showAlert(withTitle title: String, informative: String, sound: String? = kNSDefualtSoundName) {
        // ...
    }
}

SomeClass.showAlert(withTitle: "Notification", informative: "Hello there!")
SomeClass.showAlert(withTitle: "Notification", informative: "Hello Again!", sound: nil)
func getNumber() -> (Int, Int) {
    return (1, 5)
}

let v = getNumber().0
func debug(_ items: Any..., function: String = #function) {
    print(items)
    print(function)
}

异常处理

定义异常类型

enum LoginError: Error {
    /// 用户名为空
    case usernameNull
    /// 密码为空
    case passwordNull
}

抛出异常

func loginButtonClicked(username: String, password: String) throws {
    if username.characters.count == 0 {
        throw LoginError.usernameNull
    } else if password.characters.count == 0 {
        throw LoginError.passwordNull
    }
}

捕获异常

do {
    try loginButtonClick(username: "Meniny", password: "1234567")
} catch LoginError.usernameNull {
    print("用户名为空")
} catch LoginError.passwordNull {
    print("密码为空")
}
do {
    try FileManager.default.createDirectory(atPath: fullPath, withIntermediateDirectories: true, attributes: nil)
} catch let error {
    print(error)
}

断言

func giveMeAString(_ str: String) {
    assert(str.characters.count > 0, "字符串长度不能为空")
    print(str)
}

for in

for i in 1...10 { // 1 <= x <= 10
    print(i)
}

for i in 1..<10 { // 1 <= x < 10
    print(i)
}

let arr: [Int] = [1, 2, 3, 4, 5]
for number in arr {
    print(number)
}

if else

if i == 0 {
    print("i == 0")
}
if i == 0 {

} else if i == 1 {

} else {

}
let b = true
if b {

}
let arr = [1, 2, 3]
if arr is Array {

}
var v1: String?
if let str = v1 {

} else {

}

guard

var v1: String? = ""
guard v1 != nil else {
    print("v1 == nil")
}
print(v1!)

switch

switch 不需要在每一个 case 后紧跟 break,如果需要顺序执行到下一个 case 则需要紧跟 fallthrough

switch i {
case 0:
    print("i = 0")
case 1:
    print("i = 1")
case 2:
    print("i = 2")
default:
    print("default")
}
switch i {
case 0...5:
    print("i大于等于0 小于等于5")
case 6...10:
    print("i大于等于6 小于等于10")
default:
    print("i大于10")
}
let (x1, x2) = (10, 20)
switch (x1, x2) {
case (10, 20):
    print("x1 = 10, x2 = 20")
default:
    print("other")
}

Array

let arr: [String] = [] //数组里面没有数据,数组元素类型是 String
let arr2: Array<String> = []
var arr3: Array<Int> = [1,2,4]
let arr4: NSMutableArray = NSMutableArray()

_ = arr3[0] // 下标为0的元素
_ = arr3.first //第一个元素
_ arr3.last //最后一个元素
arr3.append(5) // 添加元素,值为5
arr3.remove(at: 0) // 删除下标为0的元素
arr3.removeAll() // 删除所有元素

Dictionary

var dic1: [String: String] = [:]
var dic2: Dictionary<String, String> = [:]
var dic3 = ["key1": "value1", "key2":"value2"]
var dic4: [String: String]?

dic3["key1"] = "Meniny"
dic3["key3"] = "value3"
dic3["key3"] = ""
dic3.removeValue(forKey: "key3")

Closure

public typealias VoidBlock = () -> Swift.Void
public typealias StringBlock = (_ str: String?) -> Swift.Void
let numbers = [1, 4, 2, 3]
let res = numbers.sort {
    $0 < $1
}
// 正常写法,函数是作为 sort 的参数
arr.sort({ $0 < $1 })

// Trailing Closure 写法,更简洁明了
arr.sort { $0 < $1 }

Enumeration

enum MyEnum {
    case name
    case age
    case gender
}

enum SomeEnum: Int {
    case caseOne = 0
    case caseTwo = 1
    case caseThree = 2

    func stirngValue() -> String {
        switch self {
        case .caseOne:
            return "case one"
        case .caseTwo:
            return "case two"
        default:
            return "case three"
        }
    }
}

let c = SomeEnum.caseTwo
_ = c.stringValue()

enum AntoherEnum: String {
    case iOS = "iOS"
    case macOS = "macOS"
    case watchOS = "watchOS"
}

_ = AntoherEnum.macOS.rawValue
public enum EncodingResult {
    case success(request: URLRequest)
    case failure(Error)
}

class NetworkStuffs {
    class func upload(_ request: URLRequest, encodingCompletion: ((EncodingResult) -> Void)?) {
        // ...
    }
}

let r: URLRequest = URLRequest(url: URL(string: "https://domain.com/test.php")!)
NetworkStuffs.upload(r) { (result) in
    switch result {
    case .success(let request):
        print(request)
    case .failure(let error):
        print(error)
    }
}

Extension

import Cocoa

class ViewController: NSViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.
    }

    override var representedObject: Any? {
        didSet {
        // Update the view, if already loaded.
        }
    }
}

extension ViewController: NSTableViewDelegate  {

    func tableViewColumnDidMove(_ notification: Notification) {

    }

}
extension SomeClass where Self : NSCoding {
    // ...
}

泛型

func swapValues<T>(_ l: T, _ r: T) {
    let temporaryL = l
    l = r
    r = temporaryL
}

单例

class ImageService: NSObject {

    open var state: Int = 0

    static let shared = ImageService()
    // ...
}

_ = ImageService.shared.state

高阶函数

map

map 用于对元素进行某种转换

let arr = [1,2,3]
let maped = arr.map { (i) -> String in
    return "\(i)"
}

print(maped)
let arr = [1,2,3]
let maped2 = arr.map { (i) -> Int in
    return i * 2
}

print(maped2)

filter

filter 用于对元素进行过滤

let arr = [1,2,3]
let f = arr.filter { (i) -> Bool in
    return i % 2 > 0
}
print(f)

reduce

reduce 用于对元素进行计算

let arr = [1,2,3]
// 求和
let sum = arr.reduce(0) { (pre, i) -> Int in
    return pre + i
}
print(sum)
let arr = [1,2,3]
// 转换为一个字典
let dic = arr.reduce([:]) { (pre, i) -> [String: Int] in
    var d = pre
    d["\(i)"] = i
    return d
}
print(dic)
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